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Head Tracking for Desktop VR Displays using WiiRemote
December 23rd, 2007 3:15 AM
Editor: InsertCoin

Johnny, who is no stranger to creating interesting methods in which to incorperate the Wiimote, has designed a new concept demo. In this concept the Wiimote and the Wii Sensor Bar are reversed. The Wiimote being mounted in the center of the TV where the Sensor Bar typically sits, and the Wii Sensor Bar being mounted to the moving object, the gamer themselves. In using the Wiimote and Sensor Bar in this fashion, you are able to move and manipulate 3d items in a 2nd space.

This concept is first shown with a number of multiple height platforms displaying the distance and 3d effects. Secondly a wide football stadium is shown and the concept of how it could feel if you were looking out a window is demonstrated. Last but definitely not least, combining player 1 and player 2 WiiMotes, you can use one to track the player themselves and another for the same player to interact with the Wii. Showing how ducking and dogding in a game could have real meaning. This is nothing short of the most unique use of the Wii Controllers we have seen to date, and as Jonny requested to all game developers out there, "We wanna see some games!" using this awesome control input method.

In order to run the DesktopVR program you see in the video you will need the following items:
1. Connect your wiimote to your PC via Bluetooth.
2. Download the WiiDesktopVR sample program.

 

Dec 29th, 2007 at 8:53 PM
Bug says:
I saw this a while ago and posted everywhere possible... his concepts and demonstrations are truly mind blowing!

His other videos are also worth a look at 
Jan 1st, 2008 at 6:54 AM
BINAIR-e says:
Pretty amazing :)
Jan 3rd, 2008 at 12:34 AM
NGPixel says:
Time to buy a bluetooth dongle!
Jan 4th, 2008 at 12:52 PM
hansa says:
Thats just...

Wow 
Jan 4th, 2008 at 6:15 PM
Zim says:
Oh, I'm Sooo subscribing to this guy!
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Source
Johnny Chung Lee's Projects
www.cs.cmu.edu

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