Eternity's Child seems to be playing musical video game consoles. Set for Xbox 360 Arcade, then moved to an official Wii title, and now is set to come to rest later this year as a downloadable game via Wii Ware for 500 Wii Points. Eternity's Child is a free-roaming side-scrolling adventure that takes place in a fantastically creative and uniquely surreal hand-drawn world.
Play as Angel, an orphan who has lost his wings at a young age. He now travels through the world in searching for a trace of his long-lost people. The artwork is rather dark, and the subject matter deals with difficult issues such as pollution, global warming, and racism. Eternity's Child's arist, Luc Benard, shares some thoughts about the game with N-Europe...

DJ: How long do you expect the game to be?
LB: I would say around 20 hours of gameplay.
DJ: Will there be any hidden items or unlockables to add to the replay value, or any multiplayer modes?
LB: There is a 2 player co-operative mode and there will be unlockables of course.
DJ: Will the co-operative mode involve split screen or both characters moving in the same area?
LB: On the same screen.
DJ: Is there any expected release date for Eternity's Child?
LB: When it's finished.
DJ: You've mentioned a DS Eternity's Child, a full 3D game. Why did you decide on using 3D for the DS game?
LB: Because there are already too many 2D games on DS, so why not try doing a 3D one?
DJ: Will this also be a traditional platform game?
LB: I would say a mix of platform and adventure.
DJ: How does it utilise the two screens or the touch screen?
LB: The gameplay will be only on one screen and I've decided to only use the touch screen for the puzzle parts.
DJ: Will there be any WiFi (Local or Online) features or connectivity to the Wii game?
LB: Well I would like to make it WiFi I must admit both versions I would like to make WiFi but I will have to see with my publisher.