
Overview
The version of Wario's Woods for the Nintendo Entertainment System had fewer features than its SNES and Satellaview counterparts. For one thing, it has an entirely different soundtrack. Besides the obvious graphical disparity, the game has no "vs. Com" similar to the Super NES version. The only computer AI mode is a game in which every ten rounds the player has to fight a boss. The boss has a certain amount of hearts that can only be reduced by clearing lines in which the boss is inline with. Once all of the boss's hearts are gone the player can continue onto the next round. These boss fights culminate in a fight against Wario himself, picture on the left.
Other features are also missing from this version. Using one bomb to destroy creatures in more than one direction, called a "breakfast" in the SNES version, is missing here. A few other small changes are present also; crystals cannot be lifted or moved by Toad in any way unlike the SNES version where they can be lifted, dropped, or kicked. The familiar Thwomp from many Mario games is changed to a simpler yellow brick with a cartoon face on it. The NES version of Wario's Woods appeared as an extremely rare furniture item in the 2002 GameCube version of Animal Crossing. It was also one of the earliest titles available for download from the Nintendo Wii's Virtual Console. As a curious note, the NES version is the only one in the system's library that has an ESRB rating. At the time of its release, the game received the rating K-A (Kids to Adults), which has since fallen out of use. Upon its release on the Virtual Console, the game's rating was updated accordingly and is now listed as "E" (Everyone).
Toad, the player's avatar in the game, has to arrange monsters and bombs to stop Wario from taking control of the forest. Unlike most other Tetris clones, the player controls a character who moves the already fallen objects, rather than manipulating objects as they fall. Toad can pick up individual objects or entire columns of objects and move them elsewhere. The object of the game, as in most Tetris clones, is to clear the player's screen of objects, the objects of this game being the monsters. This is accomplished by arranging monsters and bombs of the same color in horizontal, diagonal or vertical rows of three or more blocks. Clearing four objects at once lowers your opponent's screen by one row in Vs. mode, or gives you more time in single-player mode.
[edit] Combos
A combo is defined by the game as when the destruction of one row results in another row being destroyed. When this occurs the opponent receive a column of same-color creatures extending to his ceiling in Vs. mode. For each consecutive row that is cleared because of previous rows clearing, your opponent receives a full column of critters for each combo you achieve. These full columns can often be easily cleared with a single bomb, and usually lead to diamonds for your opponent (see above). When playing with creatures that can only be destroyed diagonally, this move becomes very powerful. Making a combo in single-player mode gives you more time, more than clearing multiple monsters with one bomb would.

Advertisements
Related News
There is no related news for this game.
|