Review by: MGuitarHero
While taking a nap, you, Toku, awaken from an odd wind. The wind seems to guide you until you find a chest that contains Enril, a lost wind spirit. The lost wind spirit has been trapped in a simple stone, but at least you can put him in your pocket and help use his powers. He needs your help, though. An evil spirit, the one who trapped him in the stone, has escaped from his imprisonment and is out to destroy the spirits. It's up to you to help him guide the wind in order to stop the evil spirit.
When you play the game, you're playing as Toku, a mere child who lives in a land of many caves, rock structures, and odd hills. You must journey around with Enril destroying different types of enemies with the wind powers that you will learn along your quest. As you journey around, you will have to use your wind in creative ways to help you open doors, solve puzzles, kindle fires, shoot you out of plants, and many other things. Also, you can control background objects with your wind, like bushes, windmill-like devices, and many more objects.
One feature of the game that seems like a bad idea, but isn't, is the save feature. Instead of a pause menu that allows you to save, you simply have to find a tiki-like rock sculpture, and press 'Z'. The reason this isn't disappointing is that the land is so small that it really doesn't matter. Each area has at least one save statue in it.

Saving at a tiki-like structure.
The towns in the game are very creative in their designs. Every house is made out of what appears to be stone and do not form perfect squares. This gives them a more interesting look. Also, in the background, you can sometimes even see where the buildings go along edges on the side. Sadly though, you are not able to go onto the sides and into houses, which is a big disappointment. I guess the creators wanted to keep it a simple platformer.

Walking by one of many creative looking houses.
Keeping the story simple, they have the setting where an elderly man named Deo is watching you for your mother (who you never meet) and even tells you to do some chores. But of course, a bridge falls out and you are allowed to freely play outside. Even though at the beginning of the game Deo seems like a very dull person, he has a much bigger role in the story than one might imagine!

Having a chat with Deo.
During the game, you are sent to find four chests in different areas. Each of which contains a part of someone's memories. (I don't want to spoil who's memories they are!) They are spread across the land in a variety of different areas including caves, mines, and mountain tops. Once you find all of the pieces of memories, you will be able to restore the owner's memory. This will take you go to the boss battle of the game. (Yet again, I do not want to ruin it with too much detail!)

Finding one of the four chests.
In my opinion, the boss battle was very different from the rest of the game. The enemies you face during the game are easily destroyed and don't require much strategy to defeat. While in the game, you have to pass all kinds of different puzzles with your wind powers. The boss battle didn't use as many of the strategies as you will have learned to look for, which makes you think too hard on the boss battle.
My favorite part of the game had to be the rich, textural graphics, and the beautiful music that sounds very different from other games. The game also has very nice cut-scenes that really give you an impression of the area. The game is very fun with controls that are very sharp, but of course with too good of controls, it can sometimes be hard to control things like moving Toku with wind onto certain platforms.
Another fun thing about the controls is that it gives you almost complete control of your surroundings. Like moving wind to splash water from a river. The funnest part of the gameplay, though, has to be the creative puzzles that you must solve with the objects around you and your wind powers. A disappointment in the game, is that you have to use the nunchuck. But with all the strategy in the game, it's kind of how they had to have it. The fact that the game is very short was also a disappointment, because with the controls they could have done a lot more with the game. Also, the puzzles are the only real reason to play the game again, because everything else is just finding objects.